var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.eventSKill(0);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_SetHideEffect(1);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("小家伙们……肚子饿不？", 5, 1514003, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("汪汪！", 5, 1514005, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("呱呱呱呱！", 5, 1514004, true, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("唔唔！", 5, 1514006, true, true)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk("什么，你们说话我听不懂啊。唉……", 5, 1514003, true, true)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk("这些稚嫩的小家伙那么渴望生存……都大张着嘴等着食物。", 5, 1514003, false, true)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(1500)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk("汪汪！", 5, 1514005, false, true)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk("叽叽……", 5, 1514004, true, true)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk("嗡嗡？", 5, 1514006, true, true)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.sendNormalTalk("好，好，知道了。我这就给你们找吃的。我想想，这附近有没有好钓到鱼的地方呢？", 5, 1514003, true, true)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_SetHideEffect(0);
                                                                cm.eventSKill(0);
                                                                cm.dispose();
                                                                cm.warp(141040003, 0, false)
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};